Dceased Gotham Knights Box Zombies: Batwoman

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When DCeased was announced a lot of returning fans were a little disappointed to learn there would be no playable Zombie mode to match with Marvel Zombies. Now of course there are a number of reasons for this; they’ve been explained elsewhere if you’re interested. As for myself, I say there’s always reasons not to do something. I think a bunch of us want to do it anyway. So this is my effort, over the coming months, before the Kickstarter ships out I will have posted playable rules for every Zombie Hero. You can mix them with your Marvel Zombies, custom up some rules to run them in DCeased missions, or just laugh at how bad my ideas are. Lots of people have some cool ideas for how to make these characters. These are just mine.

My customs are designed to feel balanced next to existing designs. They are designed with simplicity in mind; simplicity is what makes Zombicide so fun. I also design my customs to match the sculpt of the model and the version and powers that are presented there. In designing custom playable Zombie Heroes I have developed the term “Militia” as a shorthand to mean Trooper, Guard or Specialist. All cards were made using Wuxyteo’s card creator, which is pretty great.

 

Continuing our trek through the darkened shadows of Gotham we find our next fallen hero, The Batwoman. Where Batman is a complicated design that takes some finesse to master, Batwoman is a much more straightforward melee threat. She lures the foe in, beats them bloody and chews their brains. Her Martial Arts attacks are good for fighting crowds, with 3 dice hitting on 4+. Her Blue skill allows her to throw some bites into her attacks though, getting free kills and a minimal amount of Hunger control with every attack. This makes her great for chewing through big mobs of goons. At Orange she wants to lure the foe in, so she can unleash a devastating counter attack and then slip away. She can’t use this skill when Ravenous, but it does combine with her Quick Bites so you’ll want to risk leaving her just inside the enemies threat range when you can get away with it. Finally at Red her melee prowess is fully realized letting her reroll misses and make free attacks every single turn.

 

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