DCeased Undead Gods Box Zombies: Lashina

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When DCeased was announced a lot of returning fans were a little disappointed to learn there would be no playable Zombie mode to match with Marvel Zombies. Now of course there are a number of reasons for this; they’ve been explained elsewhere if you’re interested. As for myself, I say there’s always reasons not to do something. I think a bunch of us want to do it anyway. So this is my effort, over the coming months, before the Kickstarter ships out I will have posted playable rules for every Zombie Hero. You can mix them with your Marvel Zombies, custom up some rules to run them in DCeased missions, or just laugh at how bad my ideas are. Lots of people have some cool ideas for how to make these characters. These are just mine.

My customs are designed to feel balanced next to existing designs. They are designed with simplicity in mind; simplicity is what makes Zombicide so fun. I also design my customs to match the sculpt of the model and the version and powers that are presented there. In designing custom playable Zombie Heroes I have developed the term “Militia” as a shorthand to mean Trooper, Guard or Specialist. All cards were made using Wuxyteo’s card creator, which is pretty great.

Delving deeper into Undead Gods we come to the Furies field commander, Lashina. Lashina is a versatile damage dealer with a good amount of tactical flexibility. Her basic attack is good for thinning out crowds, with 3 dice hitting on 4+. Her Blue skill lets her charge those whips up to either reach further or crack hard targets. At Orange she can counter attack when enemies enter her Zone. If you did not use Steel Charged Whips on her turn, you can use it now to either attack a Zone next to you instead of your own if you want, or to drop the toughness of an incoming hard target. Also, because she can use this ability to make an Attack, you can also use it to Devour if you are Ravenous, so it has a good mix of tactical applications. Finally at Red you can bring Lashina’s leadership abilities to bear, letting your team take extra actions.

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