When DCeased was announced a lot of returning fans were a little disappointed to learn there would be no playable Zombie mode to match with Marvel Zombies. Now of course there are a number of reasons for this; they’ve been explained elsewhere if you’re interested. As for myself, I say there’s always reasons not to do something. I think a bunch of us want to do it anyway. So this is my effort, over the coming months, before the Kickstarter ships out I will have posted playable rules for every Zombie Hero. You can mix them with your Marvel Zombies, custom up some rules to run them in DCeased missions, or just laugh at how bad my ideas are. Lots of people have some cool ideas for how to make these characters. These are just mine.
My customs are designed to feel balanced next to existing designs. They are designed with simplicity in mind; simplicity is what makes Zombicide so fun. I also design my customs to match the sculpt of the model and the version and powers that are presented there. In designing custom playable Zombie Heroes I have developed the term “Militia” as a shorthand to mean Trooper, Guard or Specialist. All cards were made using Wuxyteo’s card creator, which is pretty great.
Taking our Zombie Invasion into space with the Green Lanterns box we start with the one guy in the box who is not a Green Lantern; Sinestro. Sinestro is a powerful ranged character. His basic attack is good for crowds, with 3 dice hitting on 4+. His Blue Skill is Yellow Power Mastery, which lets you take a trait whenever a Zombie Hero reaches the Yellow Danger level for the first time. Note that this does include himself. The other thing Yellow Power Mastery does is once you have reached Yellow level yourself (and from that point on) you get to reroll your misses. At Orange his mastery of his fear based ring powers allows him to make Devour attacks from extreme range, and devour multiple enemies at a time as he feeds on the fear of the dying. Note that this attack also gets to reroll misses. Once you have this Sinestro will almost never need to risk Melee for the rest of the game which boost his survivability quite a bit. Finally at Red his leadership and tactical abilities combine with the flight abilities of his power ring to not only let him take a free move every round, but to maneuver his allies freely around when he does so.











Just want to say thank you or making all this and REALLY hoping we get the stuf to use it!