Familiar cards are special Bystanders cards and go in the Bystanders deck, and all the Bystanders rules applies to the Familiars.
A Familiar recognizes the Super Hero that has its card in his Bystander slot as its Handler. If such a card is lost, remove the Familiar miniature as well. It has fled the scene and is lost. For challenging missions, you can try to start with some Familiars.
A Familiar :
• Is a Bystander (apply the Combat Bystander rules while a Familiar doesn’t have a Handler)
• Is defeated and removed by the first Wound it receives. Due to their bond, its Handler endures 1 Wound as well.
• Can Move freely with its Handler as long as they are both in the same Zone. In that case, all special rules and Move-related Skills (like +1 Zone per Move, for example) on the Handler also apply to their Familiar.
• Can’t have an Equipment or Bystanders.
• Ignore the Enemies when they Move.
• A character can have either 1 Familiar or 1 regular Bystander, not both.
Familiars do not have Actions of their own. A Handler can spend their own Actions to give Instructions to their Familiar.
At the cost of 1 Action given by its handler, a Familiar can perform 1 of these Instructions:
- Move (up to 3 Zones)
- Attack (see the Familiar’s card for characteristics)
12/02/2024 : V2 is here ! Prettier cards, new arts, PDFs for easy printing and a few new additions (Spider-Ham even brought a special friend from his dimension !)
Super Friends expansion cards: https://drive.google.com/drive/folders/1ycdE9a5tEjtm9BT0g_uDCD2WMHHe0fdM?usp=sharing
Cool!! Will have to try these out with my daughter. Thanks for sharing!
Hey ! Glad you like it 🙂 stay tuned, there is a LOT to come !